operators

10 operators

Every operator has a team role, a different kind of map pressure and tools for breaking defense.

Phantom

Fastest ninja

Phantom

Phantom moves silently and faster than anyone else in the arena. He is the only operator carrying two weapons: a katana for instant close-range executions and a machine pistol for pressure on the move.

His ability launches him forward at extreme speed, collapsing distance in a blink. Appear beside the enemy, strike with the katana and vanish before the rest of the squad understands the fight is already over.

Katana / machine pistol / forward dash
HP100
Damage100
Speed5/5
Fire rate1/5
Range1/5
Jetpack5/5
Volt

Tesla war machine

Volt

Volt is an advanced combat robot armed with an automatic Tesla Rifle. Electric beams cut across long distances like lightning, while high zoom lets him erase targets before they understand where the shot came from.

High fire rate and range make Volt a ruthless executor of open spaces. He is made for players who want precise long-distance pressure and constant punishment on exposed enemies.

Tesla Rifle / long-range electric beams
HP100
Damage20
Speed3/5
Fire rate4/5
Range5/5
Jetpack4/5
Maverick

Absolute sniper

Maverick

Maverick is a light sniper built for long-range combat, where one second of exposure is a death sentence. Light operators fall to one shot, heavier ones to two, and a clean headshot instantly kills any target.

Her domain is long sightlines, high ground and cold precision. Maverick does not need to dominate space with sustained fire. One calm breath, one click, and the arena loses another enemy.

Sniper rifle / instant-kill headshot
HP100
Damage100
Speed4/5
Fire rate2/5
Range5/5
Jetpack4/5
Dyna

Plasma acrobat

Dyna

Dyna is light, agile and outrageously fast. Her plasma cannon hits with serious force, and her speed combined with exceptional jetpack regeneration lets her rain fire from above before enemies can even look up.

Low fire rate demands timing, but every plasma hit changes the rhythm of the duel. Dyna never stands still. She cuts over the firing line and leaves only a burning trail behind.

Plasma cannon / aerial advantage
HP100
Damage70
Speed4/5
Fire rate3/5
Range4/5
Jetpack5/5
Toxic

Toxic artillery

Toxic

Toxic turns the arena into a contaminated death zone. His cannon fires shells packed with toxic gas; on impact they burst into a green cloud that deals area damage to anyone reckless enough to remain inside.

He is built to spread chaos, flush enemies out of cover and seal off routes. One perfectly placed shell can break a defense, stall a push and force the enemy team into panic.

Toxic cannon / area damage cloud
HP120
Damage50
Speed3/5
Fire rate3/5
Range3/5
Jetpack3/5
Blitz

Twin-fire gunner

Blitz

Blitz is a gunner armed with an advanced machine gun that fires two projectiles at once. In the hands of an accurate operator, he becomes a machine for shredding armor, punishing peeks and cleaning corridors with surgical brutality.

His power scales with player precision. Keep the crosshair on target and Blitz becomes almost impossible to stop, because every burst carries a double sentence.

Twin machine gun / two projectiles per shot
HP130
Damage30
Speed3/5
Fire rate4/5
Range3/5
Jetpack4/5
Hex

Lord of sustained fire

Hex

Hex carries a heavy machine gun that does not ask for silence. Massive fire rate and a huge magazine let him pour uninterrupted fire for a long time, until the whole sector belongs to his squad.

He is an operator of absolute pressure: locking passages, suppressing counterattacks and forcing enemies out of position under a wall of lead. When Hex starts firing, enemies count the seconds until the magazine runs dry. Usually, they count too slowly.

Heavy machine gun / long sustained fire
HP150
Damage35
Speed2/5
Fire rate5/5
Range3/5
Jetpack4/5
Janusz

Rocket hardcase

Janusz

Janusz is a heavily armored hardcase with the most explosive rocket launcher in the arsenal. He fires slowly, but every rocket is an evacuation order for the entire sector.

Alternate fire lets him launch into the air with a shot at his feet. Use the huge blast radius, fire under enemies and watch even perfect aim lose to pure detonation.

Heavy rocket launcher / rocket jump
HP170
Damage100
Speed3/5
Fire rate1/5
Range2/5
Jetpack3/5
Cerberus

Armored executioner

Cerberus

Cerberus is a walking fortress: heavily armored, loaded with health and built to break the front line. He carries a powerful automatic shotgun with brutal spread and high fire rate, turning close targets into scrap.

Aiming down sights tightens the spread into one devastating blast, letting him eliminate distant targets as well. Cerberus does not ask permission to enter a sector. He kicks the door down and remains standing.

Powerful automatic shotgun / reduced spread while aiming
HP200
Damage60
Speed3/5
Fire rate4/5
Range2/5
Jetpack3/5
Zenith

Heaviest tank

Zenith

Zenith is the heaviest tank in the game, armed with a grenade launcher of massive explosive force. The parabolic arc of his projectiles lets him eliminate targets hidden outside direct line of sight, behind cover and on awkward angles.

His alternate fire turns the weapon into a brutal catapult: aim down and detonate a grenade in the barrel to launch high into the air. That is how Zenith compensates for weak jetpack output and low movement speed, turning his own mass into a weapon.

Siege grenade launcher / barrel rocket jump
HP200
Damage90
Speed1/5
Fire rate2/5
Range2/5
Jetpack1/5